MESECONS DOWNLOAD
Another indicator for that error is that its last output is Reading wlre data I fixed the movestone bug! See my post up there for crafting recipes and the download link. It may seem like a minor update, but it adds major functionality: You may also commit textures, items, whatever. This article is incomplete.
Uploader: | Bajind |
Date Added: | 23 October 2005 |
File Size: | 15.82 Mb |
Operating Systems: | Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X |
Downloads: | 50561 |
Price: | Free* [*Free Regsitration Required] |
Could you please give me some more detailed information about it? Keep Filing Bugs, sending in textures and giving me inspiration! I'll mesevons to fix the bug, but I'm not sure if it will be ready today Wireless mesecons and inverters are fully working now.
Mods/Mesecons - Minetest Wiki
It should be placed in same folder as the binary, but in future version you will be able to change that to your own folder. Last edited by jordan4ibanez on Sun Dec 25, 3: You may also commit textures, items, whatever. Mesecons is a mod that adds a kind of electricity, making automation possible.
Contents 1 Nodes 1. To maybe stop the mese torch argument: You can commit your changes on GitHub. But if you like blocks better, just modify it and post your own fork.
Mesecons include various effectors, from simple light blocks to sticky movestones that can push and pull up to 50 nodes.
I like the use of plants for power. I know this bug and I thought about fixing it, but in fact I think this is not an issue of my mod, but even more a common minetest issue.
Minetest Forums
As you can see in my first post, I requested even more functionality for the modding api. I'm going to try to make logic gates and memory cells with either water, turbines, and movers or solar cells and movers.
I don't think blocks look good and i think you should be able to walk through meseccons. How are the blocks arranged and so on.
But if others also think that I should make 33 not 32 cause 99 can be divided by 33 instead of 16, tell me mewecons I'll change that. Waiting for this to be added to upstream.
But Blinky Plant may be used instead. I fixed the movestone bug!

As Staffs already said, mese is not that rare Turn on your server, jordan, I'm currently fixing it. This mod by itself affects the gameplay considerably, but it makes Pipeworks insanely powerful, especially when combined with Digilines!
Minetest Forums • View topic - [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
The switch off time would be random when using abms, and for rendering buttons I would have to use a patched version of minetest or even worse use entities for it. You can even create blinking circuits, gates and memory mrsecons I'm not sure if a anti-hacking function in server.
See the corresponding documentation page for details. It may seem like a emsecons update, but it adds major functionality: Note that while Lua Controller has built-in own interrupt support it is used to be unreliable for continuous operation.
I already planned this before releasing the first version, but it wasn't ready. Just replace them with the new ones. I'll implement it as soon as it is possible.
Package: minetest-mod-mesecons (1:1.2.1-1)
Download from GitHub Download as. Does this mod use lot of CPU time? Waiting for adding more using features!
Comments
Post a Comment